Q-box

User Research

As a mobile app for Q&A problem-solving in science subjects for middle school students, this page presents the basic methods and conclusions of user research.

1Starting from personal learning experiences, the characteristics of mainstream problem-solving Q&A learning methods and tools were investigated.

2Interview surveys were conducted with students and related roles such as parents and teachers, discovering various learning behavior patterns and key issues to be addressed in the future.


Solution Concept

This page summarizes the pain points of students and related roles, and defines the conceptual design of the solution.

1、 It summarizes the pain points of students, parents, and teachers around learning problems.

2、An analysis of mainstream market competitors is conducted, summarizing their respective strengths and weaknesses.

3、 The vision for the Q-BOX intelligent APP is proposed, with a detailed definition of the core functions for each role.

Prototype Design- UI&UX 

This page presents the interface and functional architecture of the Q-BOX App, constituting the key prototype part of the mobile app.

 

1 Using the Figma design tool, a high-fidelity prototype style of the UI at various levels is achieved, including descriptions of interface elements and component functions.

2The information architecture demonstrates the implementation process of the core program modules.



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