Q-box
User Research
As a mobile app for Q&A problem-solving
in science subjects for middle school students, this page presents the basic
methods and conclusions of user research.
1、Starting from personal learning experiences, the characteristics of mainstream problem-solving Q&A learning methods and tools were investigated.
2、Interview surveys
were conducted with students and related roles such as parents and teachers,
discovering various learning behavior patterns and key issues to be addressed
in the future.
This page summarizes the pain points of students and related roles, and defines the conceptual design of the solution.
1、 It summarizes the pain points of students, parents, and teachers around learning problems.
2、An analysis of mainstream market competitors is conducted, summarizing their respective strengths and weaknesses.
3、 The vision for the Q-BOX intelligent APP is proposed, with a detailed definition of the core functions for each role.
Prototype Design- UI&UX
This page presents the interface and
functional architecture of the Q-BOX App, constituting the key prototype part
of the mobile app.
1、 Using the Figma
design tool, a high-fidelity prototype style of the UI at various levels is
achieved, including descriptions of interface elements and component functions.
2、The information
architecture demonstrates the implementation process of the core program
modules.


